Career

Showing posts with label career in design. Show all posts
Showing posts with label career in design. Show all posts

Monday, November 22, 2010

Graphic Design Software You Need to Learn for Graphic Design Employment Cow Gum and Scalpels I've been working with graphic design software as a Mac/PC-based designer since 1994. My first job in design was actually in 1987, whilst Macs were still getting a foothold in studios internationally. Then I had (if you can picture the scene) a drawing board, a pot of Cow Gum, a spatula, a metal ruler and a scalpel. These were the tools of my trade as a paste-up artist; no graphic design software in sight! I'd receive pages of text from the typesetting machines downstairs. These I would slice up with my scalpel and roughly lay out on the page. Any photos or illustrations would need to be resized by the guys in the darkroom and passed to me to add to the layout. If the image was a fraction too large or small, back to the darkroom it would go for re-shooting. Once the layout was to my satisfaction I'd paste the art board (which had coloured margins resembling today's default InDesign or Quark XPress page) with Cow Gum, which would stick everything in place. An expanding dry lump of the same Cow Gum would be used like an eraser to clean the paste board of glue - thus: “paste-up” artist. By today’s standards it was a tortuous process. Notice also the “artist” part of the job title. It might not sound very artistic, sticking text and photos to a page, but having an eye for what looks good on a page was as relevant then as it is today. Apple Mac Graphic Design Software Revolution The landscape of today’s graphic design industry is unrecognisable in comparison. In just a few years the way the entire industry worked was changed - it was like a mini industrial revolution for graphic designers. Suddenly graphic design software made it possible to print proofs out instead of sticking them together and photocopying them! Deadlines became shorter as clients realised that they could get the same amount of work out of a studio in a quarter of the time. Today a simple advert that would have taken a paste-up artist three or four hours to assemble can be put together to a press-ready standard in minutes (assuming the design has already been thrashed out). And it can be proofed by e-mail instead of post or fax. And after being signed off it can be e-mailed to a publication - which has freed designers from the large in-house paste-up studios - freed them to set themselves up as freelancers and independent studios. Of course this is all old news - and there are a tremendous number of young graphic designers out there who did not experience the dubious benefit of learning the business at a drawing board covered in glue!

Career job information for job seekers and find good employment job 


Cow Gum and Scalpels

I've been working with graphic design software as a Mac/PC-based designer since 1994. My first job in design was actually in 1987, whilst Macs were still getting a foothold in studios internationally. Then I had (if you can picture the scene) a drawing board, a pot of Cow Gum, a spatula, a metal ruler and a scalpel. These were the tools of my trade as a paste-up artist; no graphic design software in sight!
I'd receive pages of text from the typesetting machines downstairs. These I would slice up with my scalpel and roughly lay out on the page. Any photos or illustrations would need to be resized by the guys in the darkroom and passed to me to add to the layout. If the image was a fraction too large or small, back to the darkroom it would go for re-shooting.
Once the layout was to my satisfaction I'd paste the art board (which had coloured margins resembling today's default InDesign or Quark XPress page) with Cow Gum, which would stick everything in place. An expanding dry lump of the same Cow Gum would be used like an eraser to clean the paste board of glue - thus: “paste-up” artist. By today’s standards it was a tortuous process.
Notice also the “artist” part of the job title. It might not sound very artistic, sticking text and photos to a page, but having an eye for what looks good on a page was as relevant then as it is today.

Apple Mac Graphic Design Software Revolution

The landscape of today’s graphic design industry is unrecognisable in comparison. In just a few years the way the entire industry worked was changed - it was like a mini industrial revolution for graphic designers. Suddenly graphic design software made it possible to print proofs out instead of sticking them together and photocopying them! Deadlines became shorter as clients realised that they could get the same amount of work out of a studio in a quarter of the time.
Today a simple advert that would have taken a paste-up artist three or four hours to assemble can be put together to a press-ready standard in minutes (assuming the design has already been thrashed out). And it can be proofed by e-mail instead of post or fax. And after being signed off it can be e-mailed to a publication - which has freed designers from the large in-house paste-up studios - freed them to set themselves up as freelancers and independent studios.
Of course this is all old news - and there are a tremendous number of young graphic designers out there who did not experience the dubious benefit of learning the business at a drawing board covered in glue!

Cow Gum and Scalpels

I've been working with graphic design software as a Mac/PC-based designer since 1994. My first job in design was actually in 1987, whilst Macs were still getting a foothold in studios internationally. Then I had (if you can picture the scene) a drawing board, a pot of Cow Gum, a spatula, a metal ruler and a scalpel. These were the tools of my trade as a paste-up artist; no graphic design software in sight!
I'd receive pages of text from the typesetting machines downstairs. These I would slice up with my scalpel and roughly lay out on the page. Any photos or illustrations would need to be resized by the guys in the darkroom and passed to me to add to the layout. If the image was a fraction too large or small, back to the darkroom it would go for re-shooting.
Once the layout was to my satisfaction I'd paste the art board (which had coloured margins resembling today's default InDesign or Quark XPress page) with Cow Gum, which would stick everything in place. An expanding dry lump of the same Cow Gum would be used like an eraser to clean the paste board of glue - thus: “paste-up” artist. By today’s standards it was a tortuous process.
Notice also the “artist” part of the job title. It might not sound very artistic, sticking text and photos to a page, but having an eye for what looks good on a page was as relevant then as it is today.

Apple Mac Graphic Design Software Revolution

The landscape of today’s graphic design industry is unrecognisable in comparison. In just a few years the way the entire industry worked was changed - it was like a mini industrial revolution for graphic designers. Suddenly graphic design software made it possible to print proofs out instead of sticking them together and photocopying them! Deadlines became shorter as clients realised that they could get the same amount of work out of a studio in a quarter of the time.
Today a simple advert that would have taken a paste-up artist three or four hours to assemble can be put together to a press-ready standard in minutes (assuming the design has already been thrashed out). And it can be proofed by e-mail instead of post or fax. And after being signed off it can be e-mailed to a publication - which has freed designers from the large in-house paste-up studios - freed them to set themselves up as freelancers and independent studios.
Of course this is all old news - and there are a tremendous number of young graphic designers out there who did not experience the dubious benefit of learning the business at a drawing board covered in glue! ( jobs employment )

www.graphic-design-employment.com

Learn About Graphic Designer Employment: Knowledge Needed for Getting Jobs in Graphic Design .Parts 2

  Career job information for job seekers and find good employment job 

 

 

Learn About Graphic Designer Employment
What will you be expected to know as a graphic design employee?

Much of what you find on this website is basic, essential information for a graphic designer at the start of their career. Whether you're looking for corporate graphic design jobs or jobs in graphic design studios, if you understand and learn everything you find on this site, you'll be much better prepared than hundreds of other candidates. In fact, you'll probably have learned a few things that experienced designers still don't know.
You should be familiar with basic printing processes, notably the difference between 4 color process printing and spot color printing. You need to know what color mode should be applied to graphics and what resolution images should be set to before being sent to press. You ought to know how and why to make press-ready PDF files in PDF/X-1a format. You need to be able to use Adobe Photoshop, Adobe Illustrator, Quark XPress and Adobe InDesign at the very least.
You should understand what crop marks and bleed are, as well as when and how to implement them. You need to understand how to activate and deactivate fonts, and it would be useful for you to be able to recognise font faces, as well as suggest what fonts might be appropriate for a new project.
You should have a good eye for what looks good on a page. This can be taught to a certain extent, but it would be assumed that you have a creative, artistic temperament if this is your chosen career path.
These are just a few pieces of knowledge with which you should equip yourself before getting you first graphic design job. Start with a good grounding in the basics and the rest will follow as you become more experienced. Most of the above requirements are touched on within Graphic design Employment.com.

Learn About Graphic Designer Employment
What kind of graphic design projects will you work on?

Of course this really depends on the job you apply for. Every graphic design firm works in different ways, for different clients with different requirements on different design projects.
Corporate graphic design jobs tent to focus on a single company's material which can be a little more limiting for a designer. However, it gives a fantastic grounding in how to keep everything consistent within a client's marketing material portfolio.
You'll generally find that an average studio has regular requirements for logo and stationery design, brochure design, advert conception and creation, website design, exhibition or large format graphic design and other miscellaneous projects (catalogues, leaflets, report & accounts, signage and so on).
Chances are you'll get the chance to work in some or all of these areas, and each one requires a different approach and skillset. When training new designers, I get them working on real projects, and attempt to teach them everything they need to know for the job in hand, rather than swamp them with information which they will not yet need to know.

Learn About Graphic Designer Employment
Enjoy the work!

This is how you should approach the job. Don't be overwhelmed by the apparent enormity of what you need to learn; just take it a job at a time, ask the right questions and enjoy the work. If you don't enjoy the creative challenge and technical production of the project you're working on, chances are you won't produce good work. I always want to be proud of the work I produce, and no good result has ever been easy to achieve - you need to work at it until it's right.
And that's how you get job satisfaction. Enjoy!

Learn About Graphic Designer Employment: Knowledge Needed for Getting Jobs in Graphic Design.Parts 1

  Career job information for job seekers and find good employment job 



Learn About Graphic Designer Employment
Are you a graphic design graduate wondering what might be in store for you when you land your first job? Or are you interested in starting a graphic design career and you want to know what the job entails? Naturally, every design job is different; but generally speaking, most junior designers tend to try their hand at many different disciplines when they begin working in the graphic design industry.
Certainly in my studio, this is the case. I want new designers to work on a variety of projects so that I can find out what their strengths and weaknesses are. This approach also makes the job more interesting for the designers.

Learn About Graphic Designer Employment
You won't be expected to know everything

Don't be afraid about gaps in your knowledge when starting jobs in graphic design. Your new boss will have a fair idea of what you can and can't do from the interview, your graphic design resume and your portfolio. Every new employer expects that a period of training will be required. In fact, a good designer never stops learning; whether it's a new piece of software, a different technique or a new design influence, you'll never stop increasing your knowledge and therefore your ability.
What a new employer will expect is that you learn about graphic designer tasks, methods and techniques quickly and retain your new knowledge. You'll learn to speed up your workflow by getting to know keyboard shortcuts instead of constantly going through menus. You'll learn how to maintain your Apple Mac or PC, and even resurrect apparently dead disks. Be eager to learn every aspect of the job and you won't fail to impress.

Learn About Graphic Designer Employment
Understand why before you learn how

As you learn about graphic designer employment, you'll soon find that the best way to learn something is first to understand it. If you understand why something is done in a certain way, it'll stay with you. If you just perform a series of tasks but don't understand why, there's a good chance you'll forget the procedure and/or make mistakes.
This is why you should never be afraid to ask questions. The more questions you ask (as long as they aren't the same question over and over again) the more you appear to be eager to learn and keen to get on with the work. An employer will be much happier about being interrupted with a stream of relevant questions in the early days that they will about being asked no questions by someone who just sits and stares uncomprehendingly at a screen, too scared to ask anything. ( jobs employment ) www.graphic-design-employment.com